Asteroid Shield: Tile-Matching Space Defense

Asteroid Shield: Tile-Matching Space Defense

Asteroid Defens is a clever puzzle game that combines match-3 mechanics with the addictive gameplay of defending a spaceship. Don't let the asteroids get to your spaceship by building your defenses with tactical tile-matching solutions.

Master Asteroid Shield: Tile-Matching Space Defense in Minutes

Create your own defense
Combine 3 items from the same resource to upgrade them into weapons or defenses. If there are 3 similar weapons or walls nearby, you can combine them to create more powerful blocks.

You have a limited amount of swaps before the asteroids appear, so use them wisely. Position your defenses to withstand the attack! On the 10th and 20th day, the main asteroid appears. After the main asteroid is destroyed, it will break up into many smaller asteroids.

What game development tool was used for physics simulation in this game?

The technology stack that supports the gameplay of this game is WebGL.

Does this game cater to any specific gender?

This game is best suited for Male & Female.

What are the defining tags for this game?

Tag-related attributes that describe this game include defence, spaceship.

What is the name of the company that produced this game?

The team or individual responsible for the creation of this game is GamesdMurdock.

Are there blood effects or depictions in the game?

No, Asteroid Shield: Tile-Matching Space Defense does not depict any form of bloodshed.

Which category does this game belong to within the gaming world?

This game can be classified as a Casual, Match-3 type.

Is this game available for mobile gaming?

Users can play Asteroid Shield: Tile-Matching Space Defense on their smartphones.

Does the game involve any cruel behavior or actions?

No, Asteroid Shield: Tile-Matching Space Defense does not contain any content that could be considered cruel.

Is the game designed with kids in mind?

Yes, children can play Asteroid Shield: Tile-Matching Space Defense without concerns.
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